Segment Data |
Note
10 – Segment Data
Each
of the Company’s business segments offer different, but synergistic products and services, and are managed separately, by
different chief operating decision makers.
The
Company’s business consists of three reportable segments:
|
|
Poker,
gaming, and entertainment, provided through WPT, including televised gaming and entertainment, land-based poker tournaments, online
and mobile poker applications. |
|
|
E-sports,
provided through Allied Esports, including multiplayer video game competitions. |
The
following tables present segment information for the three and nine months ended September 30, 2020 and 2019 and as of September
30, 2020 and December 31, 2019:
|
|
For
the Three Months Ended September 30, 2020 |
|
|
For
the Three Months Ended September 30, 2019 |
|
|
|
Gaming
& Entertainment |
|
|
E-sports |
|
|
Corporate(1) |
|
|
TOTAL |
|
|
Gaming
& Entertainment |
|
|
E-sports |
|
|
Corporate(1) |
|
|
TOTAL |
|
Revenues |
|
$ |
5,291,419 |
|
|
$ |
596,883 |
|
|
$ |
- |
|
|
$ |
5,888,302 |
|
|
$ |
4,137,091 |
|
|
$ |
1,904,450 |
|
|
$ |
- |
|
|
$ |
6,041,541 |
|
Income
(Loss) from Operations |
|
$ |
663,919 |
|
|
$ |
(1,945,413 |
) |
|
$ |
(2,040,432 |
) |
|
$ |
(3,321,926 |
) |
|
$ |
(172,502 |
) |
|
$ |
(2,984,047 |
) |
|
$ |
(661,054 |
) |
|
$ |
(3,817,603 |
) |
|
|
For
the Nine Months Ended September 30, 2020 |
|
|
For
the Nine Months Ended September 30, 2019 |
|
|
|
Gaming
& Entertainment |
|
|
E-sports |
|
|
Corporate(1) |
|
|
TOTAL |
|
|
Gaming
& Entertainment |
|
|
E-sports |
|
|
Corporate(1) |
|
|
TOTAL |
|
Revenues |
|
$ |
14,240,556 |
|
|
$ |
2,275,086 |
|
|
$ |
- |
|
|
$ |
16,515,642 |
|
|
$ |
14,022,841 |
|
|
$ |
5,592,094 |
|
|
$ |
- |
|
|
$ |
19,614,935 |
|
Income
(Loss) from Operations |
|
$ |
1,115,410 |
|
|
$ |
(11,639,966 |
) |
|
$ |
(5,665,374 |
) |
|
$ |
(16,189,930 |
) |
|
$ |
(1,069,712 |
) |
|
$ |
(8,685,385 |
) |
|
$ |
(661,054 |
) |
|
$ |
(10,416,151 |
) |
|
|
As
of September 30, 2020 |
|
|
As
of December 31, 2019 |
|
|
|
Gaming
& Entertainment |
|
|
E-sports |
|
|
Corporate(2) |
|
|
TOTAL |
|
|
Gaming
& Entertainment |
|
|
E-sports |
|
|
Corporate (2) |
|
|
TOTAL |
|
Total Assets |
|
$ |
36,673,898 |
|
|
$ |
27,470,708 |
|
|
$ |
1,142,267 |
|
|
$ |
65,286,873 |
|
|
$ |
39,290,001 |
|
|
$ |
28,852,158 |
|
|
$ |
3,178,915 |
|
|
$ |
71,321,074 |
|
(1) |
Unallocated corporate operating losses result from general corporate overhead expenses not directly attributable to any one of the business segments. These expenses are reported separate from the Company’s identified segments and are included are included in total operating costs and expenses on the accompanying condensed consolidated statements of operations and comprehensive loss. |
(2) |
Unallocated
corporate assets not directly attributable to any one of the business segments. |
One customer of the Gaming and Entertainment
segment accounted for 14% and 16%, respectively, of that segment’s revenues and during the three and nine months ended September
30, 2020, respectively, and accounted for 13% and 14% of total Company revenues during the three and nine months ended September
30, 2020, respectively. There were no customer concentrations greater than 10% for the Gaming and Entertainment segment for the
three and nine months ended September 30, 2019.
One customer of the Esports segment account
for 18% and 14% of that segments revenues during the three and nine months ended September 30, 2020. There were no customer concentrations
for the E-Sports segment during the three and nine months ended September 30, 2019.
During
the nine months ended September 30, 2020, 10% of the Gaming and Entertainment revenues were from foreign sources.
|